The Internet is just a few decades old, but in that short span of time it has experienced significant changes. It grew out of a hodgepodge of independent networks into a global entity. It serves as a platform for business, communication, entertainment and education. And you can connect to this enormous network through dozens of different devices. What's next? When you can call up minute trivia about the most obscure subject you can think of with a couple of taps on a smartphone screen, where else can you go? The answer isn't entirely clear, but the possibilities are exciting. That's equivalent to 100 billion megabits per second. At that speed, you could transmit 400 DVDs worth of data every second. That's an enormous gap between what's currently possible and what's commercially available. But as time passes, the costs of producing ultra-high-speed networks will decrease. Eventually, the average consumer will be able to download a high-definition movie in a second or play cloud-based video games without a hint of lag.
Even as wired connections reach unprecedented speeds, wireless technology continues to evolve. Technologies like LTE and WiMAX give us the ability to access the Internet wirelessly at speeds comparable to broadband connections. It also opens the doors for portable devices like smartphones, laptops and tablets to plug into the Internet without the need for wires. We believe that the Internet will be faster and more pervasive. What else might the future hold? That battle is being waged by advocates for and opponents to the concept of net neutrality. Net neutrality is an umbrella term that covers many concepts. Among those is the idea that everyone should be able to access everything on the Internet equally, no matter what service they use. Some Internet service providers (ISPs) oppose this philosophy. It gives them less control over their own services. If an ISP could strike deals with content providers, it could give preferential treatment to its partners. Let's look at an example. This ISP has struck a deal with Web site X. Under this agreement, ISP A's customers can visit Web site X using the fastest connections in ISP A's network.
Web site Y is a competitor to Web site X. As part of the deal, ISP A slows down -- or perhaps even prevents -- traffic to Web site Y. Customers will tend to visit X over Y because they can get there faster. As a result, Web site Y suffers due to low user traffic. If we extend the example, it gets even worse. Imagine an Internet in which the sites you can visit depend entirely upon which ISP you have. In some markets, you might not even have a choice of ISP -- one company may dominate the local market. That means you're stuck with whatever access the ISP decides to grant you. That's antithetical to the spirit of net neutrality. Proprietary platforms may also be a threat to the Internet. Devices like video game consoles, smartphones and entertainment systems are attracting developers to create Internet applications. But while these applications give devices additional functionality, they also are creating divisions on the Internet. As each platform becomes more locked down, developers have to choose which platforms to support. Ultimately, that means that the owners of these devices will each have a different experience when accessing the Internet. If this trend continues, it may become difficult to have a meaningful conversation about the Internet -- each person's perspective will be shaped by the devices he or she uses. It may turn out that open platforms get the most support and outlast their proprietary counterparts. But that could be a long-term outcome. For the next several years, we'll likely see more locked-down systems accessing the Internet. How might the Internet change us? What is the Big Bang theory? How long should I let dough rise?
Have you ever wanted to try out a new personality? Since we're stuck with ourselves, day-in and day-out, our own personalities might sometimes feel a little tired from time to time. So what can we do about this? There are, of course, costumes, which are probably the reason so many people look forward to Halloween -- they can be their favorite superhero for a night and revel in a little creativity. But not all of us are willing to play dress up throughout the calendar year, mainly because doing so violates generally held social norms. After all, most Web sites that offer some kind of online community allow their users to create avatars, an electronic image that represents the person controlling it. Generally, members can be as creative as they like with their avatar, either fashioning it as close to their appearance and personality as possible or creating an entirely different personality.
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